kbd wrote: To be honest I would like to see somehanges to dots - 1st make them so that they only deliver damage while the warlk is in range (let's say 50 yards or something), and 2nd - make
some (or all) of them dispel when the warlk dies. If they gave me a bk for every time myoD or my DoT's have had a definite say in killing *that* boss after it had killed me, well... I'd have a handful of bks :) Now seriously, make thathange work only for PVP and for nonurse DoT's and I'd be fine with it. Only thing is that to be fair other DoT's (Sw:pain and others) should be affted by the samehange. Or maybe to be even fairer the efft should be extended to ALL debuffs, I don't think people would like that mh :S Link to this Aug 17th 2007 9:42am : Logged Reply to this BkfinsteinSage478 Good
Iompletely understand why many of you would be upset over all the rent attks on warlks, espially with theritism that you may reive regardless of whether you win or lose a duel. It is important to note, though, that the game is not balaed as it would be impossible to entirely balae a game with so many interting variables. I do believe that it takes a great deal of skill to play a warlk well - just as it does to play anylass well. What you have to realize, though, is that theomplaints are usually notoming from players of the highestaliber. They areoming from average players who find it very diffult to beat an equally skilled warlk. In truth, it IS very diffult forlasses like the mage to beat a good warlk, mh
less one of equal skill. The mage will have to work harder (or have allooldowns ready) than a warlk to hieve the same result in a duel between the two. Similarly, a warrior will have to work mh harder than a mage at the average skill level to win a duel. The game is similar to paperrkissors, ehlass having its good and bad mahups. Somelasses, though, do have more good mahups than others.